D&D Campaign 5th Edition
Goddess of Magic, Spells, The Weave.
As a goddess, Mystra could shape change at will and mortals who saw her reported she changed constantly. Others described her appearing in a form resembling a multicolored will-o’-wisp. When Mystra revealed herself to Midnight just before the gods were forced to walk the land of Penator, she was at first just a dark figure surrounded by an aura of blue-white light. As she created the pendant that held some of her power, the glow revealed the face of a “beautiful, willful young woman, with hints of a long-borne pain.”
Mystra keeps watch over magical research and regulates the advancement and dissemination of magical knowledge throughout the mortal world.
Alignment: Lawful Neutral
The church of Mystra preserved magical lore so that magic would continue and flourish in the future even if the dominant races of Penator were to fall. Its members also searched out those skilled in magic or who had the potential to use it, keeping a close eye on those who were likely to become skilled. Her clerics were encouraged to explore magical theory and create new spells and magic items. Sites dedicated to the goddess were enhanced by the Weave to allow any spell cast by her clerics while in them to be affected by metamagic.