D&D Campaign 5th Edition

Journey to the Lair of the Warlock

With the immediate threat in the Forrest of Illcot taken care of and the flour being successfully rescued from the downed wagons, the group decide it was time to head into the city of Emperio to investigate why the cities twin, Dunamis, was closed off. With some investigation around the rivers coast, a hidden cove was discovered to the north of Emperio. The group thought this might be some underground way of entering the locked city, but with further investigation, they discovered it was being guarded by orcs. Knowing this place must be a place of evil, the group quickly and quietly removed the guards from the equation and sent them to a watery grave in the river. With the entrance safely secured the group found its way down into the cove. Upon entry, they were spotted by the occupants of the cove, human and orc thugs. The party came out on top of this encounter and further inspection of the cove was in fact being used as a secret dock for reasons unknown. At the very back of the dock area, a cave extended back under ground into darkness. With no other way to find answers, the party decided to venture into the cave system. Soon upon entering the caves, they realized that the caves eventually began to feel more structured. The caves actually led to the under belly of Emperios sewer system. All kinds of unsavory folk were found in the underbelly, but a curious encounter had our party meet another. Down one of the many hallways of the underbelly the party ran into a very strange creature who only referred to himself as Scrib Scrub and spoke in very broken common. Though he did not appear much use to most of the party, some saw good in the creature and brought him along with them. Eventually the party would venture deep enough through the caves and halls that they would find the source of this evil organization. A warlock had made the underbelly his lair and was commanding the orcs and other unsavory folk to do his bidding. In his chamber a large vessel was found. The vessel was a perfect glass orb with some sort of wispy energy spiraling inside. After a long battle with this warlock and his undead the party finally defeated him. During the battle, however, the mage of the group, Leoric, had sent his magic symbol of Mystra to “attack” the orb of glass. When the battle ended everyone in the party heard a voice in their head that simply siad “Run”

The hunt for Wolfsbane took the party deeper into the forest than they had been before. Luckily, they had the help of Sprig , an energetic pixie and guardian of the forest. Pointed in the right direction, the party makes its way to the portion of the forest that Wolfsbane grows. Unfortunately, there is an orc encampment situated right on top of it. The group found themselves outnumbered but used excellent strategy to thin out their numbers. Soon, their actions drew the attention of the orc leader and a raging battle ensued. The leader was some sort of Orc-Warewolf hybrid which only increased his power. The battle was bloody, and as the group started to get battered, they delivered the final blow to the Orc Chief. As the group looked around, however, they were still surrounded by the rest of the encampment. Just at that moment, a flurry of arrows flew over the ridge above the encampment and dispatched the remaining orcs. From the ridge came a small band of elves that greeted the group as friends. The group had apparently fought side by side with Uialiel Galanodels father but had not seen him in some time. The elves had been working in the area to rid it of an ever growing population of dark creatures sprouting up and had been hunting a warewolf in particular. The group negotiated that if the elven party stop their hunt they would handle the warewolf. The elves agree that there are enough other creatures to hunt. On the way back to town the group meets with Sprig and she lets them know that she will handle the use of the Wolfsbane to cure the Warewolf. The group makes it back to town and takes a well deserved rest.
The Story Thus Far!
In our first few sessions the group decided to do some scouting around of the local area. Lots of clues were found that may lead to bigger things. You have found help in an older man named Frey who aided Edric Drake when he arrived out of the desert. Soon after scouting the city it is discovered that the gates of this cities twin, Dunamis, have been closed for some time and no word has reached out as to why this has happened. In an attempt to enter the city of Dunamis to investigate, a pastry shop is discovered to still be making regular trips in and out of that city. To gain passage on one of those trips the group agrees to help the owner track down his lost flower that went missing on a caravan in the woods to the east. Some other things of note that happened around the same time were…

- Leoric Rizzrack the mage discovered a disturbed sewer grate shortly after a young child tried to pick his pockets.
- Uialiel Galanodel Discovered that there has been an increase in Orcish activity in the eastern woods in a shady weapons shop on the south side of town.
- Del and Leoric Rizzrack upon searching the coast of the great river that flows between the two cities, discovered a hidden cove on Emperios side of the river. This was guarded by two bandits who were easily defeated and tossed into the river.

In the next session the group decides to stick together a bit more and pursues the job to recover the lost flour in the woods. As they make their way east of town and into the small town of Edgewood they find out about a rumor of a possible wolf man that could be lurking in the woods from a local blacksmith. It is suggested by some in the group that because of this they should have some weapons silvered. Here the group meets a wandering Dragonborn. The Dragonborn recounts his tale of travelling through the wood and seeing a destroyed cart and many bodies both Orcish and human scattered around it. The Dragonborn is shaken by the sight but agrees to lead the party back towards it. When the party arrives at the scene, closer inspection of the bodies by Uialiel Galanodel makes it apparent that the humans were slain by orcish blades but the wounds on the orcs do not match any blade she knows. Just then, a large howl is head behind the wrecked cart and a large warewolf bolts into the scene, knocking down the Dragonborn and engaging with the party. After a heated battle the group is about to deal a final blow to the wolf-man when a large bright light inhibits their vision for the warewolf to escape. The group is very upset by this but the light turns out to be a Pixie of the wood. She introduced herself as Sprig and tells the group that her and her people live only to protect the creatures of this land. She can see into the beasts heart and knows it does not kill intentionally. It is actually a man from the village who fell to a terrible fate and has been lost in the woods as a warewolf since. She informs the group that the man can still be saved with the proper treatment but she requires help to find a weed called Wolfsbane. The only place she knows that it grows is closer to the Orcish infested part of the woods. After the encounter the group agrees to help her but must first secure the flour that they find in the cart and re supply at Edgewood. When the group arrives back at the village they recount their story to the blacksmith that helped silver their blades earlier and he grows more concerned that the wolf-man might be his lost villager friend who went missing one night in a rage. He asks if the group can please help the Pixie in healing him instead of killing him, for he knows the man inside the wolf is a good man. The group then hires the blacksmiths son to deliver the flower back to Emperio in exchange for some coin. After some resting, the group decides to embark back into the woods in search for the Wolfsbane that Sprig was referring to. Just as the group is about to enter the forest, Leoric Rizzrack has some sort of spasm and goes into a coma. After attempts at waking him by the party he is left in a room in the inn in Edgewood to rest while the party searches for the Wolfsbane.

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